Gaming without your brother

Tag Archives: 2d

When I was planning what to play on my 3rd day of full-time Twitch streaming, I was at a loss. I had decided to start two days earlier with Middle-earth: Shadows of Mordor but after lackluster intro content (including tutorials) and visuals that disappoint for just having come out in 2015, I wasn’t engaged and excited to play the game, and therefore put out fairly poor stream.

The next day, I decided to finally give The Banner Saga a shot and while the visuals and music and emotion of the game were portrayed excellently, it just didn’t seem like the type of game that would give a good stream experience and I wasn’t particularly excited to continue playing it. Did I mention that I am also just abhorrently bad at tactics games and brought my usual talent to The Banner Saga? Yeah.

So there I was, needing something to really pep up the “Past Broadcasts” on my channel. And then I stumbled over Dust: An Elysian Tail in my Steam library. It was in my wheelhouse – platformer, button masher, indie, great art, jammin’ tunes. This was my time to shine.

And bless Dust‘s heart, it totally worked! I had a blast playing the game during the past 3 streams and finishing it up last night. I might stream it a 4th time to wrap up the 117%. Which is actually a perfect segue to the nostalgia-laced trip it was in this final stream. SPOILERS ABOUT THE SECRET FRIEND COLLECTIBLES AHEAD (no main story line spoilers) (oh and 117% was the full completion percentage of Spyro so . . . nostalgia).

A kind Twitch passerby stopped to watch the stream and while we were chatting back and forth about the game, which he loves to death, we were talking about all of the extra “secret friends” you can get by unlocking special chests throughout the different regions. I had already collected Super Meat Boy, Howard the Duck*, and the main male character of Spelunky. He was super in to helping me find the rest of the secret friends before I called it quits on the game (I’m not generally in to collecting achievements or completion percentages for Steam games and I was playing on Steam) so I beat the story mode and then together (via chat) we started going through the game to unlock all the secret friends.

The first secret friend the Twitch chat lead me to was Bandage Girl, also from Super Meat Boy. When I unlocked Super Meat Boy himself, I was tickled pink. It was an obviously frivolous addition to the game, but at the same time, it was the perfect level of non-committal to making the game different in anyway. And it wasn’t a super dose of nostalgia. If anything, I read the secret friends in the game as nods to great indie games of our generation.

I got some others, including the female Spelunky character which made me smile wide, but I also kept thinking about the beginning of the game. The first time you hack down a wall a “Mysterious Wall Chicken” pops out, which when eaten grants back 80 health. The first time that happened I also laughed out loud because come on – Castlevania! Why the hell was cooked poultry popping out of the walls in that game? No one knows, and Dust made me laugh about it.

Later in the night I got to a secret room and I couldn’t quit tell for the first few jumps what this room was hailing to until I realized that the music and particle effects were only moving when I moved. I was about to unlock Tim from Braid. Perfect. What a masterful game to quote in a game that might not be on par with Braid but one that perhaps acknowledges it and doesn’t feel bad for falling short. Later there was an area that populated isometric-view blocks as you ran forward. Bastion. And the final secret friend I unlocked was in a pixel area with three brain-busting puzzles to get through. Fez. The whole time my smile was growing as I was shaking my head. This is the way homage is intended to be. A slight tip of the hat, a comfortable acknowledgement of past greatness, and a shrug at the naysayers who don’t like what they’re playing as much as what they played before. This was perhaps the first game I had played that didn’t feel like it was pandering but was instead honoring. And that is 100% the nostalgia I can get behind.

While the story had some facepalm moments and the voice acting was a bit try-hard at times, the gameplay, the art, the BluePrint system, and the music all made this some of the most enjoyable 14 hours I’ve dumped into an indie arcade in my life. If I play a game that has some Dust easter eggs in the future, I’ll tip my hat, smile, and remember fondly what came before.

*I googled this to make sure I was saying the right thing because I don’t know my Marvel lore and don’t know anything about Howard the Duck, but lo and behold this was actually someone named Hyperduck? Which makes more sense when they both become Daft Punk. . . But anyway, I’m going to keep calling him Howard the Duck because I don’t know who Hyperduck is either. Sorry.


Last week I decided it was about time to finally put Battleblock Theater to rest on my Xbox 360. I love Castle Crashers, I loved Battleblock Theater when I started playing it, but never put it at the top of my list of games to finish. When I got my PS4 I thought I would never pick up my 360 again because the PS4 was just so damn pretty. Little did I realize when I made the jump to Playstation that my ISP (Comcast) blocked HBO Go on Sony devices which meant we had to keep watching Game of Thrones on my 360 (obligatory reference to Comcast being the devil). AND THUS the last gen console was on, I was browsing my games, and I booted up Battleblock Theater again.

After I got through the campaign I decided to try to go for some achievements because I was here, I was halfway through them anyway, and most of them seemed pretty easy to get in multiplayer. I rarely play multiplayer in games, even co-op. I get self-conscious about how I’m performing as a teammate or even as an opponent. When people leave a match midway, I wonder if they were disgusted with me and so frustrated they left. I realize how self-centered that all sounds, and believe me I’m working on it, but those are the general reasons why I don’t play games online. I also mostly expected that when I would try to get into multiplayer it wouldn’t match me with anyone since the game is years old. Much to my surprise, I jumped into a quick match almost immediately. And there were no emotes or chat, so I couldn’t be harassed even if someone wanted to harass me! Ya hoo! Small victories!

As I kept getting matched with new team members and new opponents, I was also trying to trade with everyone (one of the achievements is to trade with 10 different people) and I realized I was actually enjoying multiplayer. It was low risk, low cost if I messed up, and we just bounce from one match to the next so there were quick chances to redeem myself. Some multiplayer achievements include playing and rating 10 user-created levels, winning 100 matches, and win one match in every multiplayer mode. As I was whittling away at the list I realized one secret multiplayer achievement is to kill a team mate at least 50 times. I laughed to myself and decided I would just jump in to some quick matches to get the achievement. I was sure I was fairly close already, through doing half the game in co-op with my brother when I first bought it, and from accidentally killing my team mates enough times throughout matches when I was actively trying to win.

What I didn’t really expect is how bad I’d feel every time I threw a fireball to light my own team mate on fire. This person was legitimately trying to win the match, win their own achievements, and I was being the trolling asshole. I felt as if their frustration was palpable. Afterwards I took a step back and realized how affected I was by someone with a gamertag I didn’t even know. I dunno, I guess there isn’t really more depth to this thought at the moment. It hailed back to some thoughts I had while playing Journey, and the MOBA Smite, but in short – it kind of boggles my mind how game developers have struck on something as simple as “make two players match colors and inherently there will be a bond that will promote a certain path of player behavior.” I suppose that was struck upon before game developers though – just by people developing corporate strategy or team building exercises or education or . . . many other applications.

Like I said this is actually the tip of the iceberg on my wonderment and the relationship that can be created between strangers online. I’d like to re-play Journey and write up how amazeballs I think it is. I think my next installment in the near term though is going to be about the deep dark world of MOBAs that I’ve fallen into. Leave a comment if you’ve had a similar relationship with someone if just for a brief moment while playing silently together online; I’m really curious about this social phenomenon and would love to hear more about other people’s experiences!